@startuml
sprite $invision [48x48/16] {
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000000000000000000000000000000000000000000000000
000000000000000000000000000000000000000000000000
000000000000000000000000000000000000000000000000
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00000EFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFF00000
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00000EFFFFFFFF4000EFFF90004FFFF3000DFFFFFFF00000
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00000EFFFFFFF0002FFFF5000CFFFF1001FFFFFFFFF00000
00000EFFFFFFD0005FFFC0001FFFFE0004FF4AFFFFF00000
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00000EFFFFFFD000185030008FFFFD0001701FFFFFF00000
00000EFFFFFFF30000076000CFFFFF200000BFFFFFF00000
00000EFFFFFFFE4003AF4222FFFFFFD4003BFFFFFFF00000
00000EFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFF00000
00000EFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFF00000
00000EFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFF00000
00000EFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFF00000
00000EFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFF00000
00000EFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFE00000
00000AFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFB00000
000002FFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFF200000
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000000000000000000000000000000000000000000000000
000000000000000000000000000000000000000000000000
000000000000000000000000000000000000000000000000
000000000000000000000000000000000000000000000000
000000000000000000000000000000000000000000000000
}


!define FA6_INVISION(_alias) ENTITY(rectangle,black,invision,_alias,FA6 INVISION)
!define FA6_INVISION(_alias, _label) ENTITY(rectangle,black,invision,_label, _alias,FA6 INVISION)
!define FA6_INVISION(_alias, _label, _shape) ENTITY(_shape,black,invision,_label, _alias,FA6 INVISION)
!define FA6_INVISION(_alias, _label, _shape, _color) ENTITY(_shape,_color,invision,_label, _alias,FA6 INVISION)
skinparam folderBackgroundColor<<FA6 INVISION>> White
@enduml